If you have an Xbox controller connected, for example, you can press and hold the Xbox button while moving the right stick to move the mouse. Aim assist was implemented because its hard as hell aiming precisely at a target with a controller. To me that “real world sensitivity” value of 3 strikes a good balance between speed and precision. Aim/Look Sensitivity-- Again, turn these high. Note I’m not saying the steam controllers pad match the optical mouse for outright sensitivity/DPI – but because its so configurable and you can flick to do the bigger turns in trackball mode you can have the default sensitivity set down to something that meets your expectations for ‘precision’ and of course further turn it down with an aim mode, or gyro aids. So I can move around and turn with a controller, but I leave the aiming to where I am looking with the VR helmet (kinda like a bonus mouse aim). - You can switch this mode on/off via the Control Panel. This applies to crosshairs in games as well. I could see it working. And have you tried the playstation move navigation controller? Plus, I still have easy access to a keyboard for chat and other seldom used keys, just nothing that I need a quick reaction to mid-game. The argument the other poster is putting forth is not that non mice are superior to mice all the time, but on an individual level it can be superior. It is I am afraid you who is completely without data to backup your claims…. Void Bastards isn't exactly a difficult shooter, either. Found insideHaving analyzed gameplay, I move my attention to the damsel-in-distress plot ... of the aim (via the right analog stick of the PlayStation controller or PC ... Touch menus allow you to bind up to 16 inputs to the touch-pad. The concave surface was made from the diffuser of a large LED light bulb. Still not as accurate as an analog stick for moving, though.In several puzzle games where precision and timing are needed, but not many special buttons, I do the same as OP. I don’t think it will be a big issue to accommodate, though would I think it forces the design towards you holding at least that side of the controller more palm up – as that seems the way to allow a larger ball and comfortable movements for the thumb (and you want a larger ball for the larger precision aim travel and so the curvature isn’t too extreme for the thumb to follow comfortably – either that or a pretty small ball were most inputs will be flick and brake with only a small amount of precision aim travel – which will probably work great too thinking about it (how I usually use my steam controller)). Found inside – Page 165... character movement and the mouse for aiming and shooting). Not only is this approach helpful when determining what controls go where on the controller, ... Think his 50k in gridshot is impressive? Step 4. Isn’t this just a worse steam controller? In the KeyMander software, click the settings icon (gear in upper right). Used to play mouse and keyboard way back when and hated it then too. That is indeed poor mouse aim programing. Just isn't the case in Apex Legends, and it's frustrating. It's like you have to move it at a certain speed for it to even move. Found inside – Page 476This device fails to simulate the movement of a mouse but may only simulate ... The aim of this work is to improve and extend the functionalities of modern ... It will impact the amount that a certain amount of joystick movement will impact reticule movement, and again increase the speed at which you can aim. Here are some tips to help remove the jittery/choppy mouse movements in your gameplay. Using a thumbstick to move whilst aiming with the mouse can cause the mouse to cut out. Emulate a controller on PC with mouse and keyboard. Rotate Camera. Controller vs keyboard and mouse is one of the never-ending battles in the world of gaming, with diehard proponents on both sides of the fence. I unlearned how to aim with my thumb the better I got with a mouse. Its ultimately going to come down to individual preference. It wasn't until I started playing Overwatch on PC that I finally took the plunge and started aiming with mouse and keyboard. I use it plugged in, but technically you should be able to use it paired via bluetooth. 4) Stop trying to play like you have a keyboard and mouse. https://youtu.be/k0gYfAmVMEM this is double tech yesterdays score. Justin Skists has updated the project titled Project: MillRACE. When you use your arm and wrist you start to build a true muscle memory movement that … The bad side is that you have few possible actions with the controller. Start/Stop: Let's you assign a key to enter/exit panning mode to aim and fire your weapon. To get around this, I mapped all the controller keys with xpadder, so it just looks like a keyboard and mouse. Found inside – Page 44WICO's special mouse setup doesn't require software to control the cursor. ... instead of using the keyboard, to move the cursor on the screen. Instructions. I’d love one of these. 1) keyboard and mouse is a general purpose setup of one zero-order input device (the mouse) and a first-order input device (the keyboard), that has more buttons than an entire generation of console controllers pooled together, the limitations are largely down to your imagination, and you've got enough precision to score 90 EXCELLENT in a row. After a lot of practice (and a lot of deaths), I'm much better now. A large part of having great aim in your favorite FPS is simply playing on the right settings with the right technique, and mouse sensitivity is one of the most important factors in great aim. As great as mouse and keyboard is, there's something to be said for kicking back with a controller instead of sitting upright at a keyboard, and controller triggers give a nice tactile connection to firing a gun that clicking a mouse never will. especially wasdx for movement. Controls for New World covers information on input methods supported by the game and used to control the player character as well as navigate menus and user interfaces. measuring accuracy, reaction times, mouse speed, move angles and more - the most in-depth analytics ever built in an aim trainer. to get the nav to work you need that scp toolkit, link in the youtube vid description... but with that, it's really easy to get it to work. Bet it will eventually be a really good controller, Trackballs are for arcade golf games this controller looks well though out , awesome ingenuity , the only thing this needs is real testing to figure out where your weak spots are and then polishing those issues before a mass production run . The game results speak for themselves, you go on to win more often reliably, end up playing in higher ranked games etc that is far better proof than one fiddly test that is so artificial it becomes meaningless in game, and as a Linux gamer I’m not going to bother courting the potential hassle setting up a pointless, tedious looking ‘lab’ shooter (sure Proton is getting damn good, so maybe it would just work, but why bother finding out for something you really don’t care about)…, While I can somewhat agree with Mennenth that larger area is good I would argue in game the smaller but flickable ‘trackball’ mode of a steam controller works out much better in a game situation – and the builder clearly agrees having had to fit an extra stick to compensate – which is fine, but I’d far rather keep those fingers on the grip button / for grip on the controller myself – instant access to two extra buttons on the steam controller is useful…, > While I can somewhat agree with Mennenth that larger area is good I would argue in game the smaller but flickable ‘trackball’ mode of a steam controller works out much better in a game situation – and the builder clearly agrees having had to fit an extra stick to compensate – which is fine, but I’d far rather keep those fingers on the grip button / for grip on the controller myself – instant access to two extra buttons on the steam controller is useful…. The only challenge for a gamepad format is how big you can make the ball and still sink it into the controller enough to be comfortable to use – Though a larger ball gives a larger range of ‘precision aim’ before you have to take your thumb/finger off the surface it also will add mass that could make it a bit fatiguing to use, and you still need all the space for the ball inside. In typical keyboard-mouse control system, mouse movement is always used to control aiming and turning around. Found inside – Page 559... will use the popularWASDsetup for movement and use the mouse to aim our character. ... Player, Controller and Game Mode Setup • Character Setup • Player ... (*X-padder might let you do some of this with other controllers too, not sure as I don't use it). I've seen some games that stop your movement/actions if you try to use mouse and controller at the same time. Having a feeling from playing random games is not the same as hard numbers from a repeatable test in a controlled environment. Although controllers struggle to deliver the same accuracy as mouse and keyboard at long ranges, they can dominate close-quarters combat. Movement on a controller is fine, but tilting a joystick to aim just felt so imprecise. The primary advantage mice have over controllers is the precision they allow when aiming, as well as the range of movement provided by the additional surface area of the mousepad. To define coordinates manually Overlay . In the ones that do, you get the benefits of both analog character movement and mouse-driven aim. even one? You will receive a verification email shortly. I have played FPS (and pretty much every other genre now) with steam controller, trackball and the traditional mouse, doesn’t make much difference to me (and for almost all things a traditional mouse would now be my least wanted option, the other two trade places alot depending on the game) – You just have to learn how to use them, and in the case of the steam controller spend some time tuning how it behaves to really match what you want for that game. I have verified my claims, by using all the damn options and finding they all work really damn well. Found inside – Page 169Initially, in-game deaths were recorded to quantify controller ... to require a relatively neutral amount of force for character movement and aiming. I really didn't enjoy aiming with a controller, so the whole reason I bought a Keymander was to have more precision and accuracy with aiming using a keyboard and mouse. When it’s set to OFF, the only thing that controls the movement of your cursor is the distance you move the mouse. I’d argue its inferior on some theory grounds too, but all that doesn’t make it so bad it can’t be used to good effect, or even be ‘the best’ for a certain player in a certain game. For keyboard users the button is mapped by default to the Num Lock key. The only issue I can see would be if a game you're playing requires more inputs than are present on the controller. Movement on a controller is fine, but tilting a joystick to aim just felt so imprecise. An occasional issue I have run into when using a controller and mouse combo is that some games freak out when you try to use multiple input devices. But in many ways its better than either, as you get all the benefits of the trackball and so many other analogue axis (which doesn’t matter to all games, but can be really beneficial – some folks really manage magic with the gyro mixed in as aim etc – but that for me is still too mind bending, it just doesn’t work for me yet, I don’t sit still enough holding a controller so its full of unintentional move when I try it, at least for now), more easily accessible buttons – while your hand is just resting on it you have extra buttons compared to a keyboard in quick and easy reach – and don’t have to waste most of the buttons you can access easily just for the basic movement etc – as your thumb is able to do all of that on its own…, >I play better I've been doing this for years with a splitfish fragchuck, until I got a Logiteck G13, which I use now. From professional gamers to casual computer users, Mouse Accuracy is a free browser based game for all to enjoy. If you wish to map the mouse movement to buttons in the keyboard pad handler, It was tough to adapt at first. I don't know how controller players do it. If you can get your mouse cursor close enough, you can … It had slightly too much friction for [Tech Yesterday]’s liking, so he embedded an array of small ball bearings in the surface using magnets. take advantage with our gear. Your left hand will be used to control movement and whatever is bound to Left Bumper/L1 and Left Trigger/L2. How did I ever aim with a controller? GTA IV is a poor port. Found insideControllers play a large factor in aiming sensitivity. ... But when you sight in your gun, your aim movement speed, as well as walking/strafing speed can be ... Have you tried the Steam Controller? Warzone Season 5 is finally here, coming with some powerful new weapons, meta-changing Perks, and the upcoming The Numbers midseason event.Aim and movement have remained as important as ever, so you need to best settings to dominate Verdansk and Rebirth Island. This means a player’s right thumb can’t control the thumbstick and press a face button (X, Y, A, B) simultaneously: The outcome: A player cannot jump, aim, and fire simultaneously on a standard controller effectively or efficiently. However… The highest gridshot score currently recorded with a steam controller period is just over 100k, utilizing the steam controllers gyro. This means potentially faster movement, depending on your dots per inch (DPI) settings, and the luxury of customizable settings and inputs. Use the Keyboard to Move the Mouse. – and comparing yourself to others is in no way useful – some folks have better hardware, so everything is smoother, some folks have spent 20 years playing nothing but KB and mouse game of whatever type 15 hours a day or something stupid, and some folks are just naturally more gifted with hand eye co-ordination, thinking speed etc – the only comparison of any use is your personal bests. 1,552. The way I personally use the combination of touch pad and gyro is I configure the touch pad to be more of a “fast turn” input. Analysing performance data gives personalised feedback recommending skill areas for optimisation. It has over 100 keys that can be configured to perform actions in the game. Holistically, the Steam Controller smashes Tech Yesterdays thumb-half-ball-mouse project. Found inside – Page 164For example, in our application we created controllers that would transform the movement of objects into a change in camera field-of-view in a 3D scene, ... Pretty sure the original video for him trying to make one which was terrible compared to this one, was him literally trying to replicate the steam controller but make it better because he specifically had a good experience with the steam controller but felt it could be improved upon. Using a thumbstick to move whilst aiming with the mouse can cause the mouse to cut out. Activators - Have a button send different key presses depending on how you press it. If you find that your movement in PC Games is twitchy, abrupt, and awkward looking, it is time to use a keyboard designed for smooth analog movement. #4. Use the Keyboard to Move the Mouse. Especially when it comes to Valorant, arm aiming gives far better control of the crosshair. I've never been overly fond of the keyboard for motion, makes my hand cramp up. Pretty much every score beyond that is cheesed by using way higher sensitivities than one would actually use in game thereby rendering the test irrelevant. Super annoying. Touch Menus - The steam controller has a touch-pad in place of a D-pad. Touch-pads can be mode-shifted so you can have 2 touch menus with up to 16 inputs each on the one touch-pad. 2. By. I know people were able to get comfortable with it, but I just couldn't. However, my ADS aim is crap with Keymander - I feel like it was better with a controller, it just felt more fluid/smooth. Basically, it changes the sensitivity of the mouse depending on the speed at which you are moving it. Other tasks are overall better. It’s the best of both worlds, when it works out. (If you use a USB mouse and keyboard, make sure you have enough available ports.) Also I can say for a fact auto-aim on a steam controller is a bloody nightmare when it can’t be turned off and is definitely not at all required – one of the Halo titles in the MC collection I was plaything through with an ol friend was horrible with it, even more so because it wasn’t consistently on (so you couldn’t play into it. This is also something Tech Yesterdays controller cant do. Click on the War Robots icon in NoxPlayer to launch it. This means easy infinite circle strafing but … Feel like it gives me the best of both worlds and works perfectly in other FPSs (BioShock Infinite, Half-Life 2). Its one thing to prefer something, its entirely another to start deluding yourself into believing in its viability at higher skill levels. On the basic bio-mechanics of a trackball vs a mouse in many ways a trackball looks vastly superior – it uses your most sensitive and dexterous digit(s) not mostly your arm, a much less precise and sensitive part of the body (and neither mouse or trackball are high loads so the extra strength is irreverent), you don’t actually have to remain in contact with it at all times – the flick and active braking takes time to get used to but really pays massive advantages – no more running out of mouse mat, and you can flick and move much faster than than the normal mouse while having the same level of fine control – IE the sensitivity of the mouse limits how fast it can do big moves while still retaining any ability to do small ones, where a trackball can be set just right for the small moves and still cover the big ones easily, you don’t need an ‘aim’ sensitivity button to help tame it. They produce an input that is 0.0 -> 1.0 of acceleration along axis. Tech Yesterdays half track ball dome thingy has way more. Though I do still prefer a ‘normal’ trackball mouse and Keyboard for some games and personally find the normal trackball is great compared to a normal mouse – definitely took some time to get there though, I started using a trackball on my very congested project desk just because it doesn’t need a huge footprint, some months later I decided I needed a better one, as the low end ones work but that is about all that can be said for them, got it and was blown away by how nice it was to use so then gave gaming on it a serious go – so I was already pretty comfortable, had that muscle memory with how it works, very quickly wasn’t massively worse than the normal mouse, perhaps a year after first touching one to finding it really works better (though I expect it would be much quicker if you really played alot). >And as there have been a few cases of console and controller players getting to the top end of pro gamer against KB/Mouse players its clearly not impossible to be good with other input methods…. I do think it could use a little polish in a few areas, but on the whole the steam controller I think has achieved what this guy wants, shame its not made any more, but the trackpad are available from the manufacturer last time I looked, and in many ways that is all you need to make your own version. Set the mouse DPI settings to the maximum that your mouse is rated at. Standing still, your aim won’t ‘magnetize’ to the enemy, but as soon as you move, it will soft-lock onto them. Just because the Pro’s use something does not at all mean its ‘the best’ no argument possible – Even if something is obviously always way better there is an inertia to the old method that takes time to overcome anyway, and if what you already have is a really damn good tool, you are practised with it, refined your setup to suit you over years… Its a great deal of work to start from scratch with something that MIGHT work out better for you – Which perfectly describes the relationship between a Steam Controller,Trackball and traditional mouse both a new learning curve for a tool that isn’t clearly, blow the old mouse out of the water, no-competition better, maybe they are somewhat better, I certainly find one or other of them to be so every time now, but its not a clear and certain advantage. His latest Mouse Pro Controller V5 features an inverted mouse riding on ball bearings. 3. Thats the point I am making. Found inside – Page 133Most modern games aim to provide an optimum level of challenge using ... Traditional controllers (mouse/keyboard or a game controller) will be around in the ... Seems backwards to have a thumb disk in that dish rather than a trackball arrangement to me. Found inside – Page 298... the buttons on the gamepad and the movement data from the air mouse is then mapped ... the aiming accuracy, the time needed to aim and the bullet usage.
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