sse fixes or sse engine fixes

The powerful open-source mod manager from Nexus Mods. Spoiler Pickelsturn wrote: Okay after testing i seen a very much longer loading screen, after the loading screen (no matter to where) there is a blackscreen for about 20 seconds then i can see the game again but its laggy after 5 sec the laggs go away but its still alot more … SSE Engine Fixes now updated with a fix for the false save corruption bug that appears after using many plugins. 45,866. I know that everything is apparently working from checking the logs. SSE Engine Fixes with the custom memory manager is a boon for stability with heavy modding. Ultra + ENB is not nice on performance at all. Hi, I posted this question on SSE Engine Fixes (https://www.nexusmods.com/skyrimspecialedition/mods/17230) mod page as well, but I'm asking here too to increase the odds of a response. For anyone having second thoughts: this mod (read instructions carefully!!) Main Files — Stagger Direction Fix-SSE V0.96. If you want to launch from Steam, add skse64_loader.exe as a Non-Steam Game. 6 level 2 Enable SSE Engine Fixes. SSE Engine Fixes seems to indicate in its description that it already covers everything that SSE Fixes does: "If you prefer SSE Fixes' version of the same fixes to this one, you can install them together and Engine Fixes will automatically disable its conflicting patches :)" Note that the memory fix implemented by SKSE is overwritten by the memory management system intuduced by Crash fixes anyway (by using the UseOSAllocators=1 setting). (Part 1) Engine Fixes 2.13 for SSE 1.5.53 - skse64 plugin-17230-2-13-1-5-53 9.0.1 A Quality World Map - Vivid with Stone Roads-5804-9-0-1 Alternate Start - Live Another Life-272-4-0-8 Alternate Start Addon Update (Fixed)-11752-1-2 Apocalypse - Ordinator Compatibility Patch WHY DO I HAVE TO CHANGE Per https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/setmaxstdio the max number of file handles the C stdio level can hold open by default is 512. New comments cannot be posted and votes cannot be cast. Page 255 of 653 - SSE Engine Fixes - posted in File topics: In response to post #73584728. I have 600+ mods with 434 active plugins of which less than 253 are esp/esm plugins. share. Skse64 Ini Pre-Download for Lazy Users at Skyrim Special Edition Nexus Today we look at installing SSE engine Fixes, which is a mod that requires the use of SKSE in order to function properly. Then enable each mod along with its dependencies until you find where the hard limit is and go from there. all 4k textures at 2 k resolution with about 50 gigs worth of mods. It's fixed by quitting to desktop and reloading, because the saves aren't actually corrupt. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Unique DLs-- Total DLs-- Total views. This is simply amazing. Download and install the (Part 1) Engine Fixes Main File in MO. Even if I use this mod with sse engine fixes and sse bug fixes, nothing changes. I have tried literally everything and I still get ridiculous frame drops in cities. You can use it instead of them. I'm not sure about any other specifics, that's just how I've experienced the bug. Used to have serious lag in Riften, now that is gone. Causes a CTD after about 20 seconds of being in game for me. I wonder why this was never an issue on LE... And on the day I finally install the last SE update, SKSE, and update all my mods! To get out of it, you can update SKSE as well, or you can roll back the game to its previous version. report. In Whiterun, I drop to ~25-30 fps (riften is like 15 fps)and my gpu usage drops to like 40-50%. … one of the mods i downloaded requires it. In this episode of the Skyrim Special Edition Modding Guide I want to discuss a mod that really got my attention.The mod is SSE Engine Fixes by aers. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. When you have to many plugins, (.esp) I think it's 250 or 225, you can sometimes get a false corrupted savegame. Search for: Search You can't load them. https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/setmaxstdio. If you disable just SSE ENGINE Fixes, does it work? This mod automatically disables the [FormCaching] section if it detects SSE Fixes. I feel like I owe 'em at least a beer or two. Out in the wilds I get a solid 60 fps. 5.6.0. Pastebin.com is the number one paste tool since 2002. How is it not in the top 5 most downloaded/endorsed mods? Sony 50-Inch 3D Smart LED TV; House Hold. If Steam is open you can also launch skse64_loader.exe from a shortcut or from the mod manager and still get achievements in your Steam SSE Library and the overlay. This happened around once an hour on my last mod loadout. Here is a quick guide on how to install SSE Engine Fixes for Skyrim Special Edition. However, unless I made a typo, it should be fine. A VR version of SSE Engine Fixes by u/rollingrock16 Followers 0 ⭕Skyrim SE Mods - SSE Engine Fixes (skse64 plugin) By Saika Games, August 29, 2019 in Skyrim SE Mods. Holy shit. Skyrim Infinite Loading screen can happen to you if your PC has a … ..\Steam\SteamApps\Common\Skyrim Special … Basically, your saves appear as corrupt randomly while in game. Sort by. Download: Manual; 0 of 0 File information. I personally have just been using only engine fixes and have been getting 60 FPS everywhere even in riften. I have an rtx 3070 and ryzen 9 3900x. SSE Engine Fixes now with fix for false save corruption bug. Solving it any other way would require rewriting significant parts of SSE's file IO. 341 members Overview; Members; Skyrim Mods; Skyrim SE Mods; ENB; Skyrim LL; Save. meh321 - research into tree LOD function (SSE fixes), bugfixes LE & port permissions Nukem - more stuff than I can mention sheson - skse plugin preloader for LE alongside meh We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. This bug was the vane of my SSE experience. Yes. Time for a lot of testing. 3,786,612. PC SSE - Mod. If it does, it might be that Fixes is adding a hard limit and … Page 2 of 654 - SSE Engine Fixes - posted in File topics: In response to post #60047671. Current VR build: Engine Fixes VR. Created by aers - Nukem - Ryan . Also the "(Part 2) Engine Fixes - skse64 Preloader and TBB Lib" zip file needs to be extracted to your main SkyrimVR folder or the plugin will not load correctly Credits Most I have done here is fix offsets and update some assembly code to match the VR binary. DPMR wrote: I don’t know about that, have you read these post … I would like this mod's fixes too though. I'd use BethINI High. I know this works for some people, but it does nothing for me. SSE Engine Fixes needs the original skse64_loader.exe and SkyrimSE.exe file names and files. Uploaded by aers. But then I die, and I can't load that previous save. AWESOME! When I go to save it works fine. By using our Services or clicking I agree, you agree to our use of cookies. Once you hit the limit all calls to fopen_s will start to fail, which means the game can no longer read new files. The patch raises the limit to the system maximum (2048), which should be more than enough for 99.9% of use cases. Basically it means you have to restart skyrim to reload your game. We had a Nexus thread going on it with over 80 pages of troubleshooting and reports. This should replace SSE Fixes as well, which has a VR version but is unnecessary with this more updated utility. Well I know I got it working correctly from testing without all my mods. I guess Skyrim's engine just sucks that much. Toggle navigation. Cookies help us deliver our Services. Can this work with SSE Fixes? This thread is archived. Engine fixes will disable its FPS fix if it detects SSE fixes, some users have reported that the FPS fix of SSe fixes is better than the one in engine fixes. save. Thank you, Hello, may I know where do I place some of the files of V2? SSE engine fixes can replace [sse fixes + DLL plugin loader] but it is better to use both. Beautiful mod, went from 30 FPS to 55-60 in Whiterun with 2k-4k texture. got an obscure error message at startup preventing the game from loading when installing part 2 of this mod. I installed the all in one address pack through vortex, part 1 engine fixes through vortex and pt 2 I had to do manually (move the dlls to game directory alongside exe's) #14 Chad Come Home Home; Electronics. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. hide. Last updated 23 January 2021 10:56PM. #73639653, #73643053, #73649713 are all replies on the same post. Since SSE keeps an open file handle for all your plugins (including ones that aren't part of your load order) as well as some other important files, its possible to hit this limit on a heavy load order. "Using SSE fixes alongside SSE Engine Fixes VR caused me no crashing or oddities, so I'm going to stick with it, I have however disabled the 2 fixes that Engine Fixes replaces in the Engine Fixes INI, these are 'TreeLODReferenceCaching = false' and 'FormCaching = false'." gave me 60 FPS in Whiterun. 98% Upvoted. SSE Engine Fixes now updated with a fix for the false save corruption bug that appears after using many plugins. Log in to view your list of favourite games. I posted an update for SSE 1.5.73, but I don't use this and didn't test it. I did everything correctly, yet it still does nothing for me. [SSE fixes +dll plugin loader] offers a better esp fix, giving 10- 15% improved fps over sse engine fixes. I went through all 80 pages and was pulling my hair out. Even in riften! Press question mark to learn the rest of the keyboard shortcuts. I have quite the amount of mods running.. so it's prob some sort of issue with one of them. This fix is absolute magic! Hey everyone. Original upload 13 May 2018 8:07AM. Is there a way to pay them for this? meh321 - research into tree LOD function (SSE fixes), bugfixes LE & port permissions Nukem - more stuff than I can mention sheson - … using just part 1 of this mod seems fine though naturally vortex is complaining about missing part 2.
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